Inspired by the Argentinian architectural office Estudio PK based in Buenos Aires I was so fascinated by the design of their 'Sakura House' that I simply had to recreate it in 3D. The whole modeling of the building, the environment and most of the assets took place in Cinema 4D and was then imported into Unreal Engine via Datasmith.
From there on I used Quixel materials and assets from the Quixel labrary for the shading process. The same goes for the creation of the vegetation. The final images were rendered with the Pathtracer.